Main Effects

In addition to the Blending effects which are discussed on the Blending page, the Main tab sheet contains the controls for influencing the main effects of HyperTyle.

However, even these main effects rely on the presence of a seamless texture. A texture is loaded by default when HyperTyle is executed, but you can switch to another texture with the Open Texture button at the top of the tab panel.

Please notice that the controls of the Main Effects section behave a bit differently. Each main effect has its own control values. That means that the values of the Main Effects controls are saved when another main effect is chosen and restored when the same main effect is chosen again. This avoids adjusting sliders when switching between main effects.

Texture | Texture tiled over the image

Texture

Selecting "Texture" from the drop down box at the top of the Main tab sheet simply tiles the currently loaded texture repeatedly over the image. This can be useful if you, e.g. want to have an image of a special size or a selection filled with a texture. Furthermore, you can use the blending controls or the controls from the other tab sheets to vary the effect.
For example the blending controls can be used to create painted effects, the Fusion controls from the Surface tab sheet let you give the texture a metallic, chrome or pop-art look and the Mirror controls let you add a special pattern to the texture or make it seamless if it was not before.

Used Texture | Surfaced Image

Surface

The Surface main effect uses the loaded texture as height map to add ripples to the surface of the image. It looks as if a pattern was engraved on the image.

The Intensity slider lets you control the intensity of the engraving from almost invisible to high contrast. You can imagine it as the intensity of the pressure that was used to engrave the pattern.

The Angle Slider determines the angle (from 0 to 360 degree) at which the engravement is done. Zero degrees represents the line from the middle of the left border of the image to the center whereas 90 degrees represents the line from the middle of the upper image border to the center and so on. HyperTyle calculates the surface effect very quickly at multitudes of 45 degree (e.g. 0, 45, 90, 135, 180 etc.) and less fast in between.

The Height slider raises the height of the surface. This makes it look as if the pattern was engraved deeper into the image or as if the surface pattern has higher "hills and mountains".

Finally activating the Opaque check box lets you reveal the surface map itself. With this option activated you can choose a blending mode from the blending controls. Especially the Soft Light and Hard Light blending modes produce interesting effects.

TIP: If a color texture was opened, it will be good to set the Texture Map combo box to one of the Grayscale options in order to achieve a clean surface effect. Otherwise a colored effect might be produced which is perhaps not wanted. But of course the color effect may also be welcome in some cases.

Used Texture | Painted Image

Paint - Linear

The Linear Paint effect moves the pixels of the image according to the color values of the texture thus creating a paint effect.

The Intensity slider lets you control the intensity of the displacement of the image pixels. A higher slider value means a larger displacement distance.

The Horizontal and Vertical slider control the intensity of the painting in horizontal and vertical direction.

The Use Transparency check box will change the borders of the alpha mask. If the whole image is fully opaque, this check box will show no effect. At least a part of the image has to be transparent to make it work. The Opaque check box should only be used together with an activated Use Transparency check box. If activated, it will remove the paint effect and only alter the alpha mask.

TIP: If a color texture is loaded, it is good to set the Texture Map combo box to one of the Grayscale options in order to achieve a clean displace effect. Otherwise the displace effect may be a bit colored. But of course the color effect may also be welcome in some cases.

TIP 2: If you want to have a smoother displace effect, simply use the Flat / Gaussian slider from the Texture tab sheet.

Used Texture | Painted Image

Paint - Radial

The Radial Paint effect moves the pixels of the image according to the color values of the texture thus creating a paint effect. Other than the first Paint effect the movement is done by using polar coordinates.

Right clicking on the preview box lets you place a preview cross. This preview cross affects the direction of the painting effec t. To reset the preview cross to its default position in the center of the image, hold down the CTL key and right click anywhere on the preview.

The Intensity slider lets you control the intensity of the displacement of the image pixels. A higher slider value means a larger displacement distance.

The Angular and Radial slider control the intensity of the painting in angular and radial direction.

The Use Transparency check box will change the borders of the alpha mask. If the whole image is fully opaque, this check box will show no effect. At least a part of the image has to be transparent to make it work. The Opaque check box should only be used together with an activated Use Transparency check box. If activated, it will remove the paint effect and only alter the alpha mask.

TIP: If a color texture is loaded, it is good to set the Texture Map combo box to one of the Grayscale options in order to achieve a clean displace effect. Otherwise the displace effect may be a bit colored. But of course the color effect may also be welcome in some cases.

TIP 2: If you want to have a smoother displace effect, simply use the Flat / Gaussian slider from the Texture tab sheet.

Used Texture | Eroded Image

Erosion - Rough

The Rough Erosion main effect lets you gradually remove parts of the image according to the texture.

The higher the value of the Intensity slider, the stronger is the erosion effect. A value of 0 means no erosion, whereas 255 means total erosion.

The Fade slider lets you soften the erosion effect by enlarging the threshold range.

The Use Transparency check box lets you manipulate the transparency of a layer. The eroded parts of the image will be made transparent.

The Back Color box lets you choose the color which will be placed in the parts that have been removed from the image.

The Opaque check box replaces the non-eroded pats of the image with white color thus revealing the erosion map. This feature only makes sense if you use it in combination with the blending effects (and the Back Color box set to black color). The blending effects finally let you produce some additional effects with the revealed erosion map.

The Invert check box inverts the erosion process. The eroded parts are transformed in non-eroded ones and vice versa.

TIP: If a color texture is loaded, it is good to set the Texture Map combo box to one of the Grayscale options in order to achieve a clean erode effect. Otherwise the erode effect may be a bit colored. But of course the color effect may also be welcome in some cases.

TIP 2: If you want to smooth the erosion borders, simply use the Flat / Gaussian slider from the Texture tab sheet.

Used Texture | Eroded Image

Erosion - Soft

The Soft Erosion main effect lets you gradually remove parts of the image according to the texture producing erosion-like effects. While the first Alpha effect uses a b/w threshold algorithm, the second one provides a more subtle erosion with many grayscale levels.

The higher the value of the Intensity slider, the stronger is the erosion effect. A value of 0 means no erosion, whereas 255 means total erosion.

The Adapt slider lets you change the brightness of the texture without affecting the revealed image.

The Fade slider lets you soften the erosion effect by enlarging the threshold range.

The Use Transparency check box lets you manipulate the transparency of a layer. The eroded parts of the image will be made transparent.

The Opaque check box replaces the non-eroded pats of the image with white color thus revealing the erosion map. This feature only makes sense if you use it in combination with the blending effects. The blending effects finally let you produce some additional effects with the revealed erosion map.

The Invert check box inverts the erosion process. The eroded parts are transformed in non-eroded ones and vice versa.

TIP: If a color texture is loaded, it is good to set the Texture Map combo box to one of the Grayscale options in order to achieve a clean erode effect. Otherwise the erode effect may be a bit colored. But of course the color effect may also be welcome in some cases.

TIP 2: If you want to smooth the erosion borders, simply use the Flat / Gaussian slider from the Texture tab sheet.

Used Texture | Eroded and Blurred Image

Erosion - Dust

The Dust Erosion main effect lets you gradually remove parts of the image according to the texture. It is similar to the Rough Erosion main effect, but with the difference that the effect from the Surface and Adjust tab sheet are applied after the erosion effect. For the Rough Erosion main effect the Surface and Adjust effects are applied before the erosion effect.

The higher the value of the Intensity slider, the stronger is the erosion effect. A value of 0 means no erosion, whereas 255 means total erosion.

The Fade slider lets you soften the erosion effect by enlarging the threshold range.

The Use Transparency check box lets you manipulate the transparency of a layer. The eroded parts of the image will be made transparent.

The Back Color box lets you choose the color which will be placed in the parts that have been removed from the image.

The Opaque check box replaces the non-eroded pats of the image with white color thus revealing the erosion map. This feature only makes sense if you use it in combination with the blending effects (and the Back Color box set to black color). The blending effect then let you produce some additional effects with the revealed erosion map.

The Invert check box inverts the erosion process. The eroded parts are transformed in non-eroded ones and vice versa.

TIP: If a color texture is loaded, it is good to set the Texture Map combo box to one of the Grayscale options in order to achieve a clean erode effect. Otherwise the erode effect may be a bit colored. But of course the color effect may also be welcome in some cases.

TIP 2: If you want to blur the erosion borders, simply use the Flat / Gaussian slider from the Texture tab sheet.

Used Texture | Texturized Circle Edge

Edge - Circle

The Circle Edge effect produces a circular edge around the image.

Right clicking on the preview box lets you place a preview cross. This preview cross resembles the center of the edge effect. So if you want to move the edge effect to the top left corner, simply right click there. To reset the preview cross to its default position in the center of the image, hold down the CTL key and right click anywhere on the preview.

The Size slider lets you change the size of the circle. The higher the slider value the larger the size of the circle.

The Transition slider lets you change the size of the texturized area. The higher the slider value the larger is the transition area between the image and the outer area.

The Fade slider lets you soften the borders of the edge effect. It doesn't work for the Textured Edge Mode.

The Edge Mode combo box defines the look of the outer border area. "Rough" creates a relatively rough edge border, "Soft" produces a softer border, "Organic" and "Organic Color" reveal more of the texture at the edge border and "Textured" uses the texture for the edge background. The Soft and Organic Edge Modes are better visible when a dark color is used as Back Color. For the Textured Edge Mode please set the Texture Map to Colored unless you want a gray edge background.

The Use Transparency check box lets you make the outer edge area transparent. This check box is only usable if HyperTyle was applied to an image layer.

The Back Color box lets you choose the color of the outer area. However, it does not work for the Textured Edge Mode.

The Opaque check box replaces the image area with the opposite color of the Back Color thus revealing the edge map. This feature only makes sense if you use it in combination with the blending effects (and set the Back Color color box to black color). The blending effects then let you produce some additional effects with the revealed edge map.

The Invert check box inverts the edge areas. The inner area is turned into the outer area and vice versa.

TIP: Using the Texture Map combo box lets you create edge variations in many cases.

Used Texture | Ellipse Edge

Edge - Ellipse

The Ellipse Edge effect produces a elliptical edge around the image.

Right clicking on the preview box lets you place a preview cross. This preview cross resembles the center of the edge effect. So if you want to move the edge effect to the top left corner, simply right click there. To reset the preview cross to its default position in the center of the image, hold down the CTL key and right click anywhere on the preview.

The Size slider lets you change the size of the ellipse. The higher the slider value the larger the size of the ellipse.

The Transition slider lets you change the size of the texturized area. The higher the slider value the larger is the transition area between the image and the outer area.

The Fade slider lets you soften the borders of the edge effect. It does not work for the Textured Edge Mode.

The Edge Mode combo box defines the look of the outer border area. "Rough" creates a relatively rough edge border, "Soft" produces a softer border, "Organic" and "Organic Color" reveal more of the texture at the edge border and "Textured" uses the texture for the edge background. The Soft and Organic Edge Modes are better visible when a dark color is used as Back Color. For the Textured Edge Mode please set the Texture Map to Colored unless you want a gray edge background.

The Use Transparency check box lets you make the outer edge area transparent. This check box is only usable if HyperTyle was applied to an image layer.

The Back Color box lets you choose the color of the outer area. However, it does not work for the Textured Edge Mode.

The Opaque check box replaces the image area with the opposite color of the Back Color thus revealing the edge map. This feature only makes sense if you use it in combination with the blending effects (and set the Back Color color box to black color). The blending effects then let you produce some additional effects with the revealed edge map.

The Invert check box inverts the edge areas. The inner area is turned into the outer area and vice versa.

TIP: Using the Texture Map combo box lets you create edge variations in many cases.

Used Texture | Rough Rectangle Edge

Edge - Rectangle

The Rectangle Edge effect produces a rectangular edge around the image.

Right clicking on the preview box lets you place a preview cross. This preview cross resembles the center of the edge effect. So if you want to move the edge effect to the top left corner, simply right click there. To reset the preview cross to its default position in the center of the image, hold down the CTL key and right click anywhere on the preview.

The Size slider lets you change the size of the rectangle. The higher the slider value the larger the size of the rectangle.

The Transition slider lets you change the size of the texturized area. The higher the slider value the larger is the transition area between the image and the outer area.

The Fade slider lets you soften the borders of the edge effect. It does not work for the Textured Edge Mode.

The Edge Mode combo box defines the look of the outer border area. "Rough" creates a relatively rough edge border, "Soft" produces a softer border, "Organic" and "Organic Color" reveal more of the texture at the edge border and "Textured" uses the texture for the edge background. The Soft and Organic Edge Modes are better visible when a dark color is used as Back Color. For the Textured Edge Mode please set the Texture Map to Colored unless you want a gray edge background.

The Use Transparency check box lets you make the outer edge area transparent. This check box is only usable if HyperTyle was applied to an image layer.

The Back Color box lets you choose the color of the outer area. It does not work however for the Textured Edge Mode.

The Opaque check box replaces the image area with the opposite color of the Back Color thus revealing the edge map. This feature only makes sense if you use it in combination with the blending effects (and set the Back Color color box to black color). The blending effects thus let you produce some additional effects with the revealed edge map.

The Invert check box inverts the edge areas. The inner area is turned into the outer area and vice versa.

TIP: Using the Texture Map combo box lets you create edge variations in many cases.

Used Texture | Shadowed Image

Shadow

The Shadow main effect adds shadows, highlights or neutral shading to the image with the help of the texture.

The Intensity slider controls the intensity of the shadow. A slider value of zero displays a hardly noticeable shadow, whereas a value of 255 produces a full shadow, highlight or shade.

The Adapt slider lets you increase or decrease the brightness of the effect.

The activated Invert check box produces a highlight effect.

Original Image | Fused Image

No Texture

The No Texture main effect lets you apply the effects from the Main, Surface and Adjust tab sheets to the original image without the use of a texture. The Texture tab sheet is locked as its controls are not needed in this case.

Original Image | Surfaced Image

Image Surface

The Image Surface main effect works similar to the Surface main effect. The only difference is that the image itself will be used as a surface map and not the texture. Therefore the Texture tab sheets is locked. This effect gives the image a sharpened, beveled or engraved look.

The Intensity slider lets you control the intensity of the engraving from almost invisible to high contrast. You can imagine it as the intensity of the pressure that was used to engrave the pattern.

The Angle Slider determines the angle (from 0 to 360 degrees) at which the engravement is done. Zero degrees represents the line from the middle of the left border of the image to the center, whereas 90 degrees represents the line from the middle of the upper image border to the center and so on. HyperTyle calculates the surface effect very quickly at multitudes of 45 degrees (e.g. 0, 45, 90, 135, 180 etc.) and less fast in between.

The Height slider raises the height of the surface map. This gives the look as if the image was engraved deeper.

Finally activating the Opaque check box lets you reveal the plain surface map itself. This option lets you choose another blending mode from the blending controls. Especially the Soft Light and Hard Light blending modes produce interesting effects.

TIP: It is good to set the Texture Map combo box to one of the Grayscale options to achieve a clean surface effect. Otherwise a colored effect may be produced which is perhaps not wanted. But of course the color effect may also be welcome in some cases.